Bring Back the Magick (Mage the Ascension: 20th Anniversary Edition)

In 1996, or close thereabouts, I brought home a thick purple tome from my friendly local gaming store. At that point, I had collected every World of Darkness game line in print, except one, and now it was finally in my hands. That game was Mage: the Ascension, the second edition of the game specifically, and it would go on to be life-changing. In very short order Mage became my favorite game, my go-to game, the game I had memorized perfectly. Its systems changed the way I thought about games, and it’s setting changed the way I thought about the world.Mage-20th-Screen

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Dungeons & Dragons, 5th Edition: A review by zedarkknight

The latest edition of D&D is finally out. Most people reading this blog are at least passably familiar with the concept of D&D. If you don’t know D&D is, it’s a role-playing game, and pretty much the first of its kind. Players of the game write up in-game avatars using number stats to describe what they can do, and then play through adventures by making decisions for those characters: Do I go left or right? Do I fight the dragon or try to sneak past? Will I give my money to the local temple or spend it on spirits and negotiable affection? The players are lead by a special player called the Dungeon Master, or DM. The DM’s job is to run the game, adjudicate rules, decide the actions of monsters and villagers, and decide what to do about special situations.

So what does the Overencumbrance blog think about it? Find out under the break.

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