In 1996, or close thereabouts, I brought home a thick purple tome from my friendly local gaming store. At that point, I had collected every World of Darkness game line in print, except one, and now it was finally in my hands. That game was Mage: the Ascension, the second edition of the game specifically, and it would go on to be life-changing. In very short order Mage became my favorite game, my go-to game, the game I had memorized perfectly. Its systems changed the way I thought about games, and it’s setting changed the way I thought about the world.